Kolat’s Towers

'''Kolat's Towers''' are a wizard's residence located in the Adventurer's Quarter, South Ward, Waterdeep.

This oddly shaped building, composed of the remains of an old stone manor and two sturdy cottages, is enclosed by a low, encircling stone wall with iron spikes. An iron gate is set in the southern wall with no apparent hinge; if one asks the magical metal wyvern’'s head atop the gate for entrance and is admitted, the gates move into the stone wall slightly to allow passage. Within the small courtyard is an elm tree and an unkempt rose garden that has taken to growing up and over the northeastern wall.

The Towers'’ external upkeep is relatively slipshod, but the wizards are rarely given to housework. When they purchased the burnt-out remains of an enterprising merchant’s manor and the land around it, they simply patched the houses and manor together magically, sealing the towers with wall of stone and stoneshape spells. Despite its ramshackle appearance (members of the Carpenters'’, Roofers’', and Plaisterers'’ Guild want to condemn the improvised building as an eyesore, but no one has the temerity to suggest this to the wizards), many within the ward compliment the wizards on their thrift. Few have been within the Towers, but those who have say that it seems immensely bigger inside than outside, apparently holding over 50 rooms-from tiny closets to immense halls! Branta Myntion, Alcedor’'s apprentice and clerk, suggests some other mysteries about the Towers, like the various glass statues (and shattered piles of glass) within the garden; she says they are actually thieves who tried to enter the building uninvited and were thusly transformed (how long the enchantment lasts is rarely discussed nor disputed by the local authorities).

If people wish to meet Alcedor or Duhlark Kolat, just leave word at The Beer Golem tavern or wait for them there. Either their clerk and apprentice, Branta Myntion, will receive the message or, on irregular nights, the wizards may arrive themselves. The wizards are rarely seen together; if together, they tend to be in deep discussion/argument over some magical theory or other. Alcedor is by far the friendlier with his ever-present owl familiar Inquisitor. They rarely, if ever, work for hire, and would be greatly offended by such suggestions, but they do help those that can aid them in their respective researches and varied interests (especially rich nobles who wish for a magical trinket or two).